Today we started off with an introduction to Ricardo Washington, a game designer who came to help us better decided how we want to present our exhibits. We then identified areas of interest to communicate to the public in our group. This decided what subject matter our prototypes would focus on.
From there, Ricardo spoke a lot about how games are designed to entice people as well as communicate something. He then explained briefly how this information could be used and applied to a museum exhibit.
Next we set up a "Climate Playground" of various prototypes of museum games and activities. The teens were encouraged to take part in each activity and deduce what made that activity enjoyable or memorable, or what made it unenjoyable or confusing.
Lastly, we got into our teams and the teens assigned themselves various roles which will be used during the exhibit design. These roles are project manager, design specialist, materials person, content specialist, and engagement specialist. We then shared our ideas and finalized our materials list.
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